Modern MBA

Case study — Technology — Original · 8 min read · 5 questions

Why Insta360 beat GoPro at its own game

The thesis

Consumer electronics is a trap. Gross margins run half those of software, moats are fragile, and every product must be reinvented on a cycle or the company dies. That is why the money and talent went to software for twenty years — and why the survivors in hardware are the ones who found a way out of the loop.

There are only two exits. Nintendo runs the innovation loop successfully, reinventing the console every generation and accepting the collapse in between. Canon and Nikon took the other route, diversifying into industrial, medical and semiconductor equipment until cameras became a minority of revenue. GoPro attempted neither and shipped an annual refresh for thirteen years.

Insta360 did something else again: it created a category nobody had asked for, took 82% of it, and used that base to attack the markets its competitors already held. It now sells more cameras than GoPro, earns $65 of operating profit on each one where GoPro loses $56, and does 48% of its business direct.

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The statistics

82% vs 7%360 camera market share, Insta360 vs GoPro
$65 vs −$56Operating profit per camera sold
18.9% vs −17%Operating margin, Insta360 vs GoPro

By the numbers — swipe or use arrows

01Why nobody builds hardwareGross margins of consumer electronics companies against consumer software. The hardware business earns roughly half as much on every dollar of revenue.
Why nobody builds hardware — Why Insta360 beat GoPro at its own game0%25%50%75%100%24%LG21%iRobot31%Panasonic34%Sony36%Samsung73%Duolingo79%Meta83%Airbnb89%AdobeModern MBA
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Value
LG24%
iRobot21%
Panasonic31%
Sony34%
Samsung36%
Duolingo73%
Meta79%
Airbnb83%
Adobe89%
02The innovation loop, run properlyNintendo revenue across console generations. Each peak is a reinvention and each trough the price of it — the loop works if you keep completing it.
The innovation loop, run properly — Why Insta360 beat GoPro at its own game$0B$5B$10B$15B$20B$4.3B1998GBC$4.2B2002GBA$4.8B2004DS$16.7B2008Wii$8.2B2012$3.5B2016$10.8B2018Switch$16B2020$11.5B2024Modern MBA
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Value
1998 GBC$4.3B
2002 GBA$4.2B
2004 DS$4.8B
2008 Wii$16.7B
2012$8.2B
2016$3.5B
2018 Switch$10.8B
2020$16B
2024$11.5B
03The loop that failedGoPro revenue with an annual release cycle. Thirteen consecutive refreshes of the same product, and a peak that was passed a decade ago.
The loop that failed — Why Insta360 beat GoPro at its own game$0B$0.5B$1B$1.5B$2B$0.5B2012$1.3B2014$1.6B2015peak$1.1B2017$1.2B2019$1.2B2021$1B2023$0.8B2024Modern MBA
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Value
2012$0.5B
2014$1.3B
2015 peak$1.6B
2017$1.1B
2019$1.2B
2021$1.2B
2023$1B
2024$0.8B
04Diversify or dieCanon revenue by segment. The camera business shrank by a third while printing, industrial and medical grew into the majority of the company.
Diversify or die — Why Insta360 beat GoPro at its own game$0B$5B$10B$15B$20B$9.4B$14B2011$10.4B$13B2013$9.6B$15B2015$8.1B$13B2017$5.8B$10B2019$4.7B$16B2021$6.7B$18B2024CAMERASPRINTINGModern MBA
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CamerasPrinting
2011$9.4B$14B
2013$10.4B$13B
2015$9.6B$15B
2017$8.1B$13B
2019$5.8B$10B
2021$4.7B$16B
2024$6.7B$18B
05Or become KodakKodak revenue before and after smartphone disruption. Sixteen billion dollars to bankruptcy in as many years, having neither reinvented nor diversified.
Or become Kodak — Why Insta360 beat GoPro at its own game$0B$5B$10B$15B$20B$16B1996$14B2000$13.5B2004$9.4B2008iPhone 3G$6B2010$2.7B2012bankruptcy$1.6B2016$1.2B2018Modern MBA
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Value
1996$16B
2000$14B
2004$13.5B
2008 iPhone 3G$9.4B
2010$6B
2012 bankruptcy$2.7B
2016$1.6B
2018$1.2B
06The category everyone abandonedThe 360 camera market in 2017 — every major manufacturer shipped one. Insta360 was the cheapest entry and the only one still there.
The category everyone abandoned — Why Insta360 beat GoPro at its own game$0$250$500$750$200LG$299Insta360$299Xiaomi$350Samsung$430Ricoh$499360fly$500Nikon$699GoProModern MBA
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Value
LG$200
Insta360$299
Xiaomi$299
Samsung$350
Ricoh$430
360fly$499
Nikon$500
GoPro$699
07Taking the whole marketMarket share of 360 cameras by vendor. Insta360 went from 40% to 82% while GoPro and Ricoh collapsed to single digits.
Taking the whole market — Why Insta360 beat GoPro at its own game0%25%50%75%100%40%22%202151%18%202267%9%202382%7%2024INSTA360GOPROModern MBA
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Insta360GoPro
202140%22%
202251%18%
202367%9%
202482%7%
08From nothing to $772 millionInsta360 revenue and operating income. Eight years from launch to outselling the company that invented the category it attacked.
From nothing to $772 million — Why Insta360 beat GoPro at its own game$0M$200M$400M$600M$800M$14M$0M2017ONE$28M$0M2018X1$83M$1M2019GO$118M$19M2020$184M$40M2021$283M$60M2022$504M$129M2023$772M$146M2024REVENUEOPERATING INCOMEModern MBA
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RevenueOperating income
2017 ONE$14M$0M
2018 X1$28M$0M
2019 GO$83M$1M
2020$118M$19M
2021$184M$40M
2022$283M$60M
2023$504M$129M
2024$772M$146M
09Profit per cameraOperating profit on each camera sold. Insta360 makes $65 where GoPro loses $56 — the entire argument in one comparison.
Profit per camera — Why Insta360 beat GoPro at its own game−$100$0$100$200$300$400$500$415Nikon$357Canon$65.48Insta360−$55.55GoProModern MBA
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Value
Nikon$415
Canon$357
Insta360$65.48
GoPro−$55.55
10Selling directShare of sales made online and direct. Insta360 keeps nearly half the transaction, closer to Apple than to any camera company.
Selling direct — Why Insta360 beat GoPro at its own game0%25%50%75%100%48%52%Insta36038%62%iPhone26%74%GoPro23%77%SonosONLINE / DIRECTOFFLINE / RETAILModern MBA
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Online / directOffline / retail
Insta36048%52%
iPhone38%62%
GoPro26%74%
Sonos23%77%
01 / 10

Figures from Insta360, GoPro, Canon, Nikon, Sony and Kodak annual reports and filings, IDC and Frost & Sullivan market share data, and published unit shipment estimates

Key takeaways

01

Hardware is a structurally worse business than software, and everyone knows it: gross margins run 21% to 36% at Sony, Panasonic, Samsung and LG, against 73% to 89% at Meta, Adobe and Airbnb — which is why nine of the ten most valuable private tech companies are software.

02

GoPro invented the action camera and then ran the same play thirteen times. Revenue peaked at $1.6 billion in 2015 and has fallen every year since to $801 million, with losses of $419 million in 2016 and $432 million in 2024.

03

The alternative was diversification. Canon cut cameras from $9.4 billion to $6.7 billion of revenue while building printing, industrial and medical into the majority of the business; Nikon did the same with semiconductor and healthcare equipment as cameras fell from $4.3 billion to $2.0 billion.

04

Kodak shows the cost of doing neither: $16 billion of revenue in 1996, $2.7 billion by the time it entered bankruptcy in 2012, and $1.2 billion today.

05

Insta360 entered a category the incumbents had already tried and abandoned — GoPro, Samsung, Nikon, LG, Xiaomi and Ricoh all shipped 360 cameras in 2017 — and took the market outright, going from 40% share in 2021 to 82% by 2024 while GoPro fell to 7%.

06

That base funded the counterattack. Revenue went from $14 million in 2017 to $772 million in 2024, and the company now ships 2.23 million cameras a year against GoPro's 2.43 million — from a standing start eight years ago.

07

The economics are not close. Insta360 earns $65.48 of operating profit per camera sold; GoPro loses $55.55. On margin it is 18.9% against 17%, with Canon at 14.5% and Nikon at 5.5%.

08

Selling direct is most of the difference. Insta360 does 48% of sales online and direct against 26% at GoPro — closer to Apple's 38% than to a traditional camera company, and the flagship X-Series alone is 52% of revenue, the same concentration the iPhone has at Apple.

09

Insta360 is a genuine rarity: one of only two camera manufacturers to have gone public in the past forty years, in a category everyone had written off after smartphones destroyed the point-and-shoot business.

10

It entered on the back of a failure, not a trend. The VR bubble burst a year after the company launched, taking 360 video's mass-market case with it — and Insta360 stayed while GoPro, Samsung, Nikon, LG, Xiaomi and Ricoh all left the category.

11

The first product was deliberately unambitious. The Nano was the smallest and cheapest 360 camera ever made, sold as a plug-and-play accessory for the iPhone rather than a camera competing with one.

12

GoPro's problem was repetition rather than decline. It launched nine generations and twenty models across the 2010s, all of them the same product — an approach that works while you own a category and fails the moment someone redefines it.

13

Canon shows the alternative. It broke in during the 1940s by undercutting the rangefinder leader by 40%, then used the profits to diversify, and printers are now over 50% of its revenue while its camera business shrank from $9.4 billion to $6.7 billion.

14

Nikon shows the cost of staying pure. It built its reputation on military optics and the modular SLR system in the 1950s, a genuinely category-defining innovation, and had no second business to fall back on when the first one contracted.

15

Kodak is the case for doing neither. $16 billion of revenue in 1996 and $2.7 billion by bankruptcy in 2012 — it neither defended the core nor built a credible second act, and squandered the capital and credibility to attempt either.

16

The company is unusually quiet for its size. Now valued around $10 billion with recognition from WIRED, CES and Japan's Good Design Award, its founders have given fewer than a handful of media appearances — a product-first posture that is itself part of the strategy.

Common questions

How did Insta360 beat GoPro?

By selling a different product through a different channel at a better margin. Insta360 earns $65.48 of operating profit per camera sold while GoPro loses $55.55, and does 48% of its sales online and direct against GoPro's 26% — closer to a software company's distribution than a consumer-electronics one. Revenue went from $14 million in 2017 to $772 million in 2024 in a category GoPro had already tried and abandoned.

Why did GoPro fail?

It ran the same play thirteen times. Revenue peaked at $1.6 billion in 2015 and has fallen since, across nine generations and twenty models in a decade that were all recognizably the same camera. Owning a category rewards iteration right up until someone changes what the category is — and GoPro had no second business to absorb the shock, which is the same mistake Nikon made and Canon did not.

Is the camera business dead?

The point-and-shoot business is; the category is not. Smartphones destroyed the consumer compact camera and took Canon's and Nikon's volume with it, but Insta360 built a $10 billion company in ten years by finding the space smartphones cannot reach. The lesson is that hardware categories die when they overlap with the phone in your pocket, not when they are hard.

What is Insta360 worth?

Around $10 billion, reached in roughly ten years from a dorm-room idea, and it is one of only two camera manufacturers to have gone public in the past forty years. Revenue was $772 million in 2024, up from $14 million in 2017.

Why is hardware a bad business?

Because the margins are structurally thin and every unit carries a cost. Gross margins run 21% to 36% at Sony, Panasonic and their peers, against the 70-plus percent a software company takes for granted, and physical inventory ties up capital that can go obsolete on a shelf. This is why the successful hardware companies are usually the ones that found a second, non-hardware business.

Why did Nikon and Canon lose the camera market?

They lost the volume market to smartphones and responded differently. Canon diversified — printers are now over 50% of its revenue while its camera business shrank from $9.4 billion to $6.7 billion — so contraction was survivable. Nikon, built on optics and the SLR system, had no comparable second business. Kodak, which did neither, went from $16 billion of revenue in 1996 to $2.7 billion by its 2012 bankruptcy.

What happened to 360 cameras and VR?

The VR bubble burst about a year after Insta360 launched, and interest in 360 video went with it. YouTube and Facebook had added playback support in 2015 and Nike, Disney and NatGeo experimented, but the format stayed too primitive for professionals and too awkward for consumers. Everyone else left. Insta360 stayed and rebuilt the category around a use case that did not depend on headsets.

How does a startup beat an incumbent in hardware?

By choosing a category the incumbent has already tried and quit, which is what Insta360 did — GoPro, Samsung, Nikon, LG, Xiaomi and Ricoh had all entered 360 cameras and withdrawn. That leaves proven customer demand, no serious competition, and an incumbent that has publicly justified not being there. The hard part is surviving the years when the category looks dead, which is exactly when the incumbents leave.

Discussion

  1. The case argues consumer electronics has only two exits: run the innovation loop like Nintendo, or diversify out of it like Canon. Is there a third, and why has almost nobody found it?

  2. GoPro shipped an annual refresh for thirteen years. At what point does an annual refresh stop being a product strategy and start being an admission?

  3. Insta360 created a category nobody had asked for. How do you tell that apart, in advance, from a product nobody wants?

  4. Hardware runs at roughly half the gross margin of software and every product must be reinvented or the company dies. Given that, what would justify starting a hardware company at all?

  5. You run GoPro in its strongest year. Which of the two exits do you take, and what inside the company makes that choice nearly impossible to execute?

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